
- #DO I NEED NVIDIA PHYSX GTX 1060 DRIVERS#
- #DO I NEED NVIDIA PHYSX GTX 1060 PRO#
- #DO I NEED NVIDIA PHYSX GTX 1060 SERIES#
I'm considering using the step-up program to trade in the 1060 for a 1080 ti, and using the 1070 for Physx and streaming, but I suspect that the 1070 as a Physx card won't provide any significant advantages over a 1060 for this specific purpose.

The 1050 ti provided an increase too, but it was no where near the 1060 3Gb. I didn't take hard benchmarks, but while using the 1060 3Gb for Physx and for streaming 1440p60 to Twitch 9k bitrate, I've noticed a significant boost in my minimum frame-rates and average frame-rates. At first I used an EVGA 1050 ti 4Gb single fan card, but since it wouldn't let me use it to stream at 1440p from OBS to twitch, I upgraded to an EVGA 1060 SC 3Gb card. Since PUBG is built on the Unreal Engine 4 it benefits from a dedicated Physx card. I guess I'll sell my GTX 1060 to a gamer.I play and stream PUBG. I'm shocked that Adobe hasn't fixed such a big issue.
#DO I NEED NVIDIA PHYSX GTX 1060 PRO#
Proof if you needed it that Premiere Pro works better with integrated graphics than more powerful discrete graphics cards. If I play footage that I previously rendered with the GTX, usage on the GTX goes up to 15% and Intel usage goes down to about 15%. And what do you know? Now I can play unrendered 4k h264 footage and my CPU utilization doesn't go above 30%, the Intel 530 utilization is at about 60% and the GTX sits at about 6%. Well, I tried hooking up one monitor to the GTX and one to the integrated graphics and then tried playback in Adobe Premiere Pro. Previously I only used the GTX 1060 6GB, because why would I bother hooking up any of my monitors to the integrated Intel HD Graphics 530, right? But as I previously posted, Premiere Pro didn't seem to use the GPU much and would blast my CPU at 100% usage, requiring me to constantly render in/out to get smooth playback of the timeline. If you're gonna go sand-racing, you don't go buy a hot Audi, right? Sadly, this is much the same. it is also wise to learn what PrPro will use before spending money on rigs. We need to all press for better utilization of the GPU within PrPro. and gave that machine to my wife (we have a portrait studio, she does all the stills processing) he built one for PrPro as it is. Which had vastly better performance and only moderately higher cost. my builder was a hot gamer, "knew" video work, and made a machine accordingly. My first build for video editing was a bust. you can spend a lot of money, and get not much for it. Then you can make one that really does make PrPro quite happy. This is badly needed!Īs always, one needs to know what PrPro is going to do before building/buying a computer. pushing for allowing user-selection of the GPU to be used when there are multiple ones enabled on a machine.
#DO I NEED NVIDIA PHYSX GTX 1060 SERIES#
That's another series of posts on the UserVoice. PrPro is lousy at getting past an enabled on-board "gpu" chipset. Tried the method in other posts, which is to disable the Intel 630, then run GPUSniffer, no good either. I also tried in NVidia's PhysX settings, forcing the 1060 to be default GPU for PPro, and 1060 to be the CUDA GPU, still no good. If I disable the Intel GPU, then PPro put all work load on the CPU and choking it. Made sure in Media Encoder, AE and PPro that all set the encoder to CUDA - no help.

#DO I NEED NVIDIA PHYSX GTX 1060 DRIVERS#
I updated drivers for both CPU to the latest. When exporting, the Intel 630 usage would surge to 100% (in 3D) and stay up there, CPU is around 20%-30%, but the 1060 would stay at 0% - 5%, basically not getting any work at all. So the task is to join them into one and exporting in 4K. It has 13 files, a total length of nearly 2 hours.

The video I'm encoding was taken with GoPro Hero7 in 4K. I have tried many methods to get it to use the NVidia, but all failed. However I noticed that while encoding videos in PPro CC 2019, it only uses the Intel 630. I have an Acer laptop with Intel 630 and NVidia GTX1060 6GB.
